The logo to put in the game MUST be a DDS format. Replacing an existing logo is easier than adding a new logo, it may be impossible to actually add additional logos. That's why you use the name of an existing standard logo. Then you will replace one of the standard in-game logos with your new logo. Originally posted by patrick.cremona:ok thank you, but if i want to create a new one and not to replace one, how can i do ? You do create a new one, whatever kind of logo you like. Name your zip something like modded_logo_0.zip then, once zipped, rename it modded_logo_0.scs and put that in the "mod" folder in your user folder C:\Users\\Documents\Euro Truck Simulator 2. So if you intend to replace logo_0.dds name your file with that name. The DDS file MUST be named the same name as the logo you are replacing. When you zip the DDS use the "store" compression method, means no compression.
#Euro truck simulator 2 logo full
Why do you have to have a 128x128 bitmap for the full DDS file?īecause the old standard for DDS requires a square bitmap that is sized in powers of 2 (that is no longer true but ETS2 may use the old standard). The actual logo is 92x92 in a 95x95 box, it has a 3 pixel offset for the borders. First make sure the original base.scs in still in the ETS2 game folder (don't delete that one by mistake). You can delete the copy of the base.scs file. You should now have the base.scs contents extracted into your temp folder. You'll get a message "Open with", do that.Ī command window will open - LET IT FINISH! It can take quite a few minutes. You will need 3.38 Gb of free disk space to extract with this method.Ĭopy the extractor exe to the temp folder.ĭrag the base.scs onto the extractor and drop it.